Sample Outlines & Treatments — How Much Detail Does Quilty Need? | Quilty

Sample Outlines & Treatments

Writers regularly ask: "How much detail does Quilty actually need?" Below are three side-by-side examples each for outlines and treatments — Minimum useful, Good, and Ideal — with the exact Quilty output you would get from a document at that detail level.

All sample projects are original Quilty-authored fictional works. No third-party screenplays are reproduced.

Minimum useful · 1-2 pages

The Quietest Room (2026)

Psychological Thriller

Quilty Score
64

Beat-list only. Each beat is one or two sentences. Quilty can score structure and concept but cannot evaluate voice, character interiority, or scene-level craft.

Source excerpt

Logline: A burned-out audio engineer accepts a private contract to soundproof a remote estate, only to realize the silence is hiding a child the owners do not want anyone to hear.

ACT ONE
- Mara, 38, an audio engineer with tinnitus, takes a one-week off-the-books contract at a remote estate.
- The owners, Edward and Hessa Vahn, want every room "completely dead" by Friday.
- Mara meets the staff. Everyone speaks softly. No music in the house.

ACT TWO
- On day three, Mara hears a child humming through a wall that is not on her plans.
- She is told the sound is the boiler. Her instruments say it is not.
- She finds a hidden corridor behind the library. Her access card stops working.
- Edward offers her triple the fee to leave a day early. She refuses.
- She records the humming and plays it back through her phone. The child stops.

ACT THREE
- Mara realizes the child is being kept silent — not hidden by accident.
- She uses her own gear to flood the house with the child's recorded humming.
- The staff cannot tell where the sound is coming from. The child walks out.
- Mara drives away with the child as the estate, finally, goes quiet.

What Quilty extracts

Story & Craft
71
Market Viability
68
Cultural Moment
55
Feasibility
78

Strengths

  • Strong, contained premise with a clear central question.
  • Profession (audio engineer) is genuinely integrated into the conflict, not decorative.
  • Three-act spine is intact and the climax pays off setup.

Concerns

  • Antagonists are flat at this length — Edward and Hessa have no distinct want.
  • No hint of why the child is being kept silent. Without that, the climax is mechanical.
  • No dialogue or interiority, so voice is unscorable.

Recommended next step

Expand to a "Good"-tier outline by adding a paragraph per beat that names each character's want and what they fear losing.

What this tier can't tell us

Tone (literary thriller vs. genre) · Character arc · Marketability of cast attachments

Good · 3-5 pages

Crown of Wires (2026)

Near-Future Sci-Fi Drama

Quilty Score
76

Beats expanded into short paragraphs. Some character motivation and tone. Quilty can read structure plus character arcs and start estimating market positioning.

Source excerpt

Logline: When a teenage neural-network champion discovers her sponsor has been silently editing her wins, she risks her career to expose them on the world stage.

ACT ONE
- Inez Park, 17, is the youngest top-ranked competitor in the Cortex League — a global tournament where players race to design neural networks live on stage.
- Inez was raised by her sponsor, the Vellum Group, since she was nine. She believes she owes them everything.
- Inez's coach, Hiro, is the only person who treats her like a kid instead of a brand. He notices her last winning model has a layer she didn't write.
- Vellum's CEO, Andra Vellum, frames the discovery as an "alignment patch" and warns Hiro not to mention it.

ACT TWO
- Inez wins again. Hiro tells her about the patch. She is furious — at him, not at Vellum.
- A rival, Beni, tells Inez he was disqualified a year earlier for the same reason; Vellum buried it.
- Inez secretly trains a model on her own laptop, using only methods she can prove are hers.
- Vellum schedules her for a televised exhibition match against the previous world champion. The exhibition will be on Vellum-controlled hardware.
- Inez tells Hiro she will use her own model. He tells her she will lose. She agrees that is the point.

ACT THREE
- Live on stage, Inez deliberately runs her own model, narrating her architecture choices to the camera.
- She loses by a wide margin. Vellum's stock briefly drops. Andra publicly congratulates her on "her growth."
- A regulator opens an inquiry. Beni's case is reopened.
- Inez quietly leaves Vellum and enrolls in a small public university with Hiro as her advisor.

What Quilty extracts

Story & Craft
79
Market Viability
81
Cultural Moment
84
Feasibility
70

Strengths

  • Cultural moment score is high: AI provenance and athlete-vs-sponsor are both 2026-relevant.
  • Antagonist (Andra Vellum) has a clear, plausible counter-narrative, not a cartoon villain.
  • Protagonist makes the active sacrifice — losing on purpose — which raises stakes naturally.

Concerns

  • Hiro is solid but the supporting cast (Beni, Vellum staff) blur together at this density.
  • Inquiry resolution in Act Three is told, not shown — risks feeling anticlimactic on screen.
  • Production complexity (live-tournament staging, neural-net visualization) is unscored without more detail.

Recommended next step

Either (a) advance to an Ideal-tier outline with scene-level conflict and turn for each beat, or (b) move to a 10-15 page treatment to dramatize the exhibition match and a Beni scene.

What this tier can't tell us

Sub-genre tone (clinical thriller vs. heart-forward drama) · Final-image catharsis · Casting comp range

Ideal · 6-10 pages

Saltwater Ghost (2026)

Coastal Mystery / Drama

Quilty Score
84

Scene-level beats with stakes, conflict, and turn for each. Quilty can score most pillars confidently and surface specific revision priorities.

Source excerpt

Logline: A widowed marine biologist returns to her family's shuttered fish camp and discovers her late husband faked his own drowning to escape a debt that will now come for her instead.

ACT ONE — RETURN
1. EXT. FAMILY FISH CAMP — DAWN
   Want: Selene Boudreaux, 41, wants three quiet weeks to scatter her husband Theo's ashes and decide whether to sell the camp.
   Conflict: The dock is partially burned. Someone has been here recently.
   Turn: She finds Theo's monogrammed lighter on the dock. He smoked, but he never lost that lighter.

2. INT. CAMP KITCHEN — MORNING
   Want: Selene wants to convince herself the lighter is a coincidence.
   Conflict: Her teenage niece Camille shows up uninvited; she is hiding from her own mother and refuses to leave.
   Turn: A man named Ardoin appears at the door, polite, asking for "the rest of what Theo owes."

ACT TWO — DEBT
3. EXT. BAYOU — AFTERNOON
   Want: Selene wants to find out what Theo borrowed and from whom.
   Conflict: Camille demands to be included; Selene refuses; Camille follows anyway.
   Turn: Together they find a half-sunk skiff with Theo's logbook still aboard, dry.

4. INT. NEW ORLEANS BAR — NIGHT
   Want: Selene wants to meet Ardoin's boss — an old family friend, Oren — and clear the debt.
   Conflict: Oren is gentle and insists Theo is alive. He shows her a photograph from three weeks ago.
   Turn: Selene sees, in the photograph background, the burned dock at her camp.

5. INT. CAMP — LATER THAT NIGHT
   Want: Selene wants Theo to come find her so she can confront him.
   Conflict: Camille admits she has been receiving texts from "an unknown family friend" since the funeral.
   Turn: Selene realizes Theo has been watching them both from the camp the entire time.

ACT THREE — CHOICE
6. EXT. CAMP DOCK — DAWN
   Want: Selene wants Theo to look her in the eye.
   Conflict: He arrives. He is sorry. He needs her to give him three more days to "make it right."
   Turn: Selene calls Oren and gives him the location.

7. EXT. BAYOU — DAY
   Want: Selene wants to walk away clean for Camille's sake.
   Conflict: Oren takes Theo. The debt is closed. Camille watches.
   Turn: Selene keeps the camp, repairs the dock herself, and does not scatter the ashes.

What Quilty extracts

Story & Craft
88
Market Viability
79
Cultural Moment
76
Feasibility
90

Strengths

  • Each beat carries Want / Conflict / Turn — Quilty can score scene-level craft directly.
  • Antagonists (Theo, Oren) are morally complicated, not villains; high prestige-drama signal.
  • Setting is genuinely cinematic and budget-friendly — single location, small cast.

Concerns

  • Camille is structurally vital but currently functions more as catalyst than character.
  • The "Theo is alive" reveal lands in Act Two, midpoint — verify pacing in treatment phase.
  • Marketing positioning may need a nudge: literary thriller vs. domestic mystery.

Recommended next step

Move to first-draft screenplay or a 25-page treatment — outline detail is now sufficient.

What this tier can't tell us

Dialogue voice (still inferred, not shown) · Specific comp titles for marketing

Ready when your draft is.

Pick the tier closest to what you have today. Quilty meets you there and tells you what it could see at a higher tier — so you know exactly what the next pass should add.

6 sample documents — original Quilty-authored fictional works. All film titles include their release year.